In this video I show all the issues I encountered while making rasterized volumetric fog a reality. Overall rasterized fog turned out to be comparatively cheap and probably a lot cheaper than raymarching would have been. In the end I also show a few demo scenes. But most of these are not implemented into the game. - Discord: https://discord.gg/urX5CxW - Github: https://github.com/PixelGuys/Cubyz Cubyz is an open source voxel sandbox game. Cubyz will be updated every couple months. Chapters: 0:00 Where I left off 0:25 Solving the precision issue 1:13 More problems :( 1:42 Even more problems :( 1:56 performance 2:40 solving the infinity issue 3:20 near plane clipping 3:40 WTF??? 3:56 PANIC 4:23 just a sorting issue 4:58 performance returns 6:13 Everything is working :) 6:46 How it works under the hood 7:37 Showcase time 9:10 How to compile the game 9:52 I got issues 10:20 End Music: None :( #devlog #gamedev #voxel